Critique: I felt like I needed to have three hands for controls, because I was using the arrow keys. The guy was also very slippery in how he moved, making it quite difficult at times. I was also a bit confused on how the beam of the orb worked, sometimes feeling like it was pushing me when I was just using the left mouse button.
The cool: Fun level designs, for the ones I got to. I eventually got past "catch a riiiiiide", though I did accidentally fly off the top a few times. A decent border between difficult and interesting.
Thanks! I felt like I needed another tutorial level for the orb beam mechanic, but time got away from me. I really should've made the up arrow key jump as well - I only tested using A and D for movement so spacebar always felt ok. Thanks again for the feedback.
Cool idea! I like how each "player" has different movement and input mechanics. The laser beam sound was a little loud. I was surprised by how powerful the beam was, I would have liked if it started weak and increased in power based on how long you held it, so you could do some more precise movements. I would have preferred more friction on the astronaut, too. Overall, very nice work! Good job!
Very nice game I loved the level design and the mechanics and sound. The movement did feel a bit slippery though. IMO the player's move speed was a little slow for me but without the slipperyness remove I feel it would be too much. Good job.
Thanks for the feedback! I totally agree about the slippery feel. I wanted to give the low-gravity impression while relying on the physics engine for movement, but in the end that often makes 2D platforming feel awful. There's a lot of moments where you feel out of control. Definitely something to tweak...
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Cool game mechanic and music.
Critique: I felt like I needed to have three hands for controls, because I was using the arrow keys. The guy was also very slippery in how he moved, making it quite difficult at times. I was also a bit confused on how the beam of the orb worked, sometimes feeling like it was pushing me when I was just using the left mouse button.
The cool: Fun level designs, for the ones I got to. I eventually got past "catch a riiiiiide", though I did accidentally fly off the top a few times. A decent border between difficult and interesting.
Thanks! I felt like I needed another tutorial level for the orb beam mechanic, but time got away from me. I really should've made the up arrow key jump as well - I only tested using A and D for movement so spacebar always felt ok. Thanks again for the feedback.
Cool idea! I like how each "player" has different movement and input mechanics. The laser beam sound was a little loud. I was surprised by how powerful the beam was, I would have liked if it started weak and increased in power based on how long you held it, so you could do some more precise movements. I would have preferred more friction on the astronaut, too. Overall, very nice work! Good job!
Thanks! I really like the idea of having the power of the beam gradually increase :)
Very nice game I loved the level design and the mechanics and sound. The movement did feel a bit slippery though. IMO the player's move speed was a little slow for me but without the slipperyness remove I feel it would be too much. Good job.
Thanks for the feedback! I totally agree about the slippery feel. I wanted to give the low-gravity impression while relying on the physics engine for movement, but in the end that often makes 2D platforming feel awful. There's a lot of moments where you feel out of control. Definitely something to tweak...